using TMPro;
using UnityEngine;
using UnityEngine.UI;
using TEngine;

namespace GameLogic
{
	partial class MapPlaceInformationPanel: UIGameWidget
    {
		#region 脚本工具生成的代码
		private Image m_imgBG;
		private TextMeshProUGUI m_tmpTextName;
		protected override void ScriptGenerator()
		{
			m_imgBG = FindChildComponent<Image>("Root/m_imgBG");
			m_tmpTextName = FindChildComponent<TextMeshProUGUI>("Root/m_imgBG/m_tmpTextName");
		}
		#endregion
	}
}